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Webrack Platform

For teachers & tutors

Ready-made lessons, or author your own.

A scope-and-sequence of read-and-do lessons takes a class from first cable to full patch — written so a non-specialist can teach them. When you are ready, the Creator Hub lets you build guided lessons of your own.

How a class runs

From sign-in to sound in four steps.

  1. 1

    Create a class

    Make a class in seconds and get a join code to share. No rostering software or student emails required to begin.

  2. 2

    Students join with a code

    Students enter the code and a display name on any classroom device and land in a live rack straight away.

  3. 3

    Open a lesson or seed a patch

    Start from a worked example or a guided lesson so nobody faces a blank screen. Gate steps to keep focus.

  4. 4

    Build, hear, reflect

    Students patch, listen, and adjust. You circulate and ask "what will happen if…" — the instrument supplies the answer.

Lesson plan templates

A starter library of lessons.

Each template comes with a clear objective, a suggested age and duration, the step-by-step build, and reflection prompts. Mix and match across music, physics, maths, and computing.

Ages 8+ 10 min

Your first sound

Make a tone, change its pitch, and turn it on and off. The whole signal chain in one short lesson.

Music · Intro

Ages 10+ 30 min

What is a waveform?

Compare sine, square, saw, and triangle by ear and eye; connect shape to brightness and harmonics.

Music · Physics

Ages 11+ 40 min

Build a drum from scratch

Use a short envelope and a pitch sweep to synthesise a kick. Engineering a sound from parts.

Music tech

Ages 12+ 45 min

Sequencing & rhythm

Drive a voice with a clock and a step sequencer; explore tempo, division, and pattern as maths you can hear.

Music · Maths

Ages 13+ 45 min

Filters & resonance

Sweep a filter, push resonance to self-oscillation, and link the result to the physics of resonant systems.

Physics · Music

Ages 14+ 60 min

Modulation & control voltage

Use one signal to control another (A controls B). The core idea of systems, feedback, and automation.

STEM · Computing

College 90 min

Subtractive vs additive synthesis

Build the same timbre two ways and discuss trade-offs — a genuine engineering design comparison.

Higher ed

Cross-curricular Project

The physics of sound, heard

A multi-session project: frequency, harmonics, beats, and envelopes, each demonstrated in a live patch.

Science · STEAM

Pilot schools receive the full template pack as editable lesson plans, with mappings to common music and STEM curriculum strands.

Scope & sequence

A progression that grows with the learner.

The same module set serves a curious ten-year-old and a final-year college student. A typical journey moves through four stages — no stage is ever a dead end.

01 · Make sound

Tone, pitch, on/off. A complete signal chain a beginner understands in one sitting.

02 · Shape sound

Filters, envelopes, amplitude. Sculpting raw tone into something expressive.

03 · Control sound

Modulation, clocks, sequencers. One signal driving another — systems thinking.

04 · Compose systems

Generative patches, feedback, multi-voice racks. Genuinely complex, student-built instruments.

Author your own

The Creator Hub.

Build guided lessons that put your words next to a working rack. Students read a step, do it live, and hear the result before moving on.

Read-and-do steps

Write each step beside the live rack. Optional step gates freeze the patch so students focus on one idea at a time.

Seed the starting point

Ship a lesson with a pre-built patch so students begin from a meaningful place and remix, rather than starting blank.

Share with your classes

Assign a lesson to a class with a click. Reuse and adapt lessons term to term, and share them with colleagues.

Assessment

Low-stakes by design.

Assess understanding, not "right answers"

With no incorrect sound to fear, students explain their signal flow, predict the effect of a change before making it, and describe why a patch behaves as it does. Reflection prompts in each template make this easy to mark formatively.

Why low-pressure helps

Research on psychological safety links a "freedom to fail" culture to higher student creativity, while controlling rewards can reduce intrinsic motivation. The lesson design leans into that. See the evidence page.

Bring the lessons to your room.

Start a free pilot and we will set up a class, share the template pack, and help your first lesson land.

FAQ

Teacher questions.

Do I need to be a synth expert to teach with it?

No. The lesson templates are written for non-specialist teachers and tutors: each is a short, scripted read-and-do sequence with the objective, the steps, and the expected result. The in-app field guide explains every block in plain language, so you can stay one step ahead of the class — or learn alongside it.

How do students join a class?

A teacher creates a class and shares a join code. Students enter the code and a display name and they are building racks immediately — no student email or account creation required. You can reset the join code at any time.

Can I make my own lessons?

Yes. The Creator Hub lets you author guided, step-by-step lessons with a live rack beside the text. You can seed a starting patch, gate steps so students focus on one idea at a time, and share the lesson with your classes.

How do you assess work without high-stakes pressure?

Because there is no "wrong" sound, assessment focuses on process and understanding: can the student explain their signal flow, predict a change before making it, and describe why a sound behaves as it does. The templates include reflection prompts you can use for low-stakes formative assessment.